Section 6 of the Andhra Pradesh Gaming Act, 1974 is the evidentiary heart of the statute. Standing alone, the substantive offences in Section 3 would be near-impossible to prove: a raiding party rarely catches the moment of play, and "common gaming house" turns on a place being kept for profit or gain. Section 6 solves the prosecution's dilemma by converting the mere finding of instruments of gaming during a search into a statutory presumption that the place was used as a common gaming house and that everyone present was there to game—"although no gaming was actually seen by the police officer." For the judiciary aspirant the section is a textbook study in how a special statute manufactures a rebuttable presumption, how it is anchored to a valid search under Section 5, and how it is fenced in by the club exception in Section 7 and the game-of-skill principle of Satyanarayana.
The text of Section 6 and where it sits
Section 6, as substituted by the A.P. Act No. 29 of 2017, is headed "Instruments of gaming found in a place entered or searched to be evidence that the place is common gaming house." The operative text reads: "Where any instruments of gaming are found in any place entered or searched, on or about the person found therein, it shall be presumed that such place is used as a common gaming house and that the persons found therein were present there for the purpose of gaming although no gaming was actually seen by the police officer or any of his assistants." The provision presupposes a lawful search under Section 5, which after the A.P. Act No. 43 of 2020 arms any officer not below the rank of Sub-Inspector with a warrantless power to enter, arrest, search and seize. Structurally Section 6 is the hinge of the Act: Section 3 creates the offence, Section 5 supplies the power to detect it and gather the catch, Section 6 converts that catch into proof, Section 4 punishes those found present, and Section 7 carves out clubs. An aspirant who can recite this chain can answer almost any problem-question on the Act.
What the presumption actually establishes
Section 6 raises two distinct presumptions from one foundational fact. The foundational fact is the finding of instruments of gaming in a place entered or searched, or on or about a person found there. Once that is proved, the law presumes, first, that the place is used as a common gaming house, and second, that the persons present were there for the purpose of gaming. The decisive words are "although no gaming was actually seen": the prosecution need not prove that anyone was caught mid-game. This is what makes the section so potent—it dispenses with the single fact a raiding party most often cannot supply. The presumption is one of fact dressed as a presumption of law: it is mandatory in form ("it shall be presumed") but rebuttable in substance, because the place is only presumed to be a gaming house "until the contrary is proved." The expression instruments of gaming carries the deliberately wide post-2020 meaning in Section 2(4), embracing cards, dice, gaming tables, and any document or electronic, digital or online record used as a register or record of gaming, together with the proceeds of gaming. The breadth of that definition is what gives the Section 6 presumption its modern reach over online operations.
The 2017 substitution and the dropped cross-reference
A point of precision that examiners reward: the present Section 6 was substituted by the A.P. Act No. 29 of 2017, and the later A.P. Act No. 43 of 2020 recast Section 5. The earlier text of Section 6 expressly tied the presumption to a place "entered or searched under the provisions of Section 5." The current text speaks only of a place "entered or searched," without the explicit cross-reference. The better view is that nothing of substance turns on the drafting: the only lawful authority to enter and search a suspected gaming house is Section 5, so a "search" capable of supporting the presumption must still be a Section 5 search. An entry that falls outside Section 5—for instance one by an officer below the rank of Sub-Inspector, or directed at premises that could not be a common gaming house at all—cannot supply the foundational fact of a valid search, and the presumption never arises. The lawfulness of the underlying search therefore remains a precondition to the presumption, exactly as it was before 2017.
Rebuttable, not conclusive: Jagat Singh
The leading authority on how this kind of post-search presumption operates is the Supreme Court's decision in Jagat Singh Kishor Singh v. State of Gujarat, AIR 1979 SC 857 = (1979) 4 SCC 307, construing the cognate Bombay Prevention of Gambling Act, 1887. The Court held that the seizure of instruments of gaming from premises is evidence, until the contrary is proved, that the place was used as a common gaming house and that the persons found there were present for the purpose of gaming. Two propositions for an answer follow. First, the presumption is genuinely rebuttable: the accused may displace it by showing, for example, that the play was innocent recreation rather than gaming for profit, or that the articles were not in truth instruments of gaming. Second, the presumption arises only once the foundational facts—a valid entry and a genuine seizure of gaming instruments—are established; a defective search leaves the prosecution with no presumption to lean on and the accused with no burden to discharge. Read into the A.P. scheme, Jagat Singh confirms both the strength and the limits of Section 6.
The club exception: Section 7
The most important statutory limit on Section 6 is Section 7, which provides that "Nothing in the Explanation to section 4, or in section 6 shall apply to persons found in a premises or place belonging to or occupied by a club, society, company or other association of persons, whether incorporated or not, unless such persons are actually found gaming or facilitating such gaming in any manner in such premises or place." The effect is that the Section 6 presumption is switched off for genuine clubs. Mere recovery of cards or dice from a members' club cannot, by itself, raise the inference of a common gaming house; the prosecution must instead prove that members were actually found gaming or facilitating gaming. Section 7 thus protects bona fide recreational play in clubs and forces the prosecution back to first principles—proof of profit or gain—rather than letting it ride on the presumption. The interaction between the wide Section 6 presumption and the protective Section 7 exception is the single most heavily examined feature of this part of the Act, and is treated in detail under the Section 4 offence of being found in a gaming house.
Jagarlamudi Krishna Kishore: the club exception applied
The working of Sections 6 and 7 together is best seen in Jagarlamudi Krishna Kishore v. State of A.P. (A.P. High Court, Criminal Petition No. 650 of 1998, Vaman Rao, J.). The office-bearers of a club at Guntur moved under Section 482 CrPC to quash proceedings under Section 3 after a raid yielded cards used for the card game "kothamukka." The petitioners relied on Section 7, arguing that as a club the Section 6 presumption could not be raised against them. The Court accepted the legal premise—that for a genuine club the presumption is barred unless members are actually found gaming—but refused to quash. The charge-sheet did not rest merely on the presumption: it alleged that the club's main source of income was derived from permitting kothamukka, and that outsiders from nearby villages were admitted on payment of a guest fee and allowed to play. Those allegations of profit or gain, if proved at trial, would independently establish a common gaming house, so the prosecution was not dependent on the disabled presumption at all. The case is the leading Andhra illustration of how Section 7 neutralises Section 6 yet leaves the substantive charge intact where the profit element is independently pleaded.
Profit or gain and the game-of-skill limit: Satyanarayana
Behind both Section 6 and Section 7 lies the constitutional touchstone of what a "common gaming house" is, laid down in State of A.P. v. K. Satyanarayana, AIR 1968 SC 825. Police raided the Crescent Recreation Club, Secunderabad, and found members playing rummy for stakes; the respondents were convicted under the Hyderabad Gambling Act (Act 2 of 1305 Fasli). The Supreme Court held that rummy is mainly and preponderantly a game of skill—the fall of the cards must be memorised and skill is needed in holding and discarding—and is not a game of pure chance like the three-card game. A club where such a game is played for stakes is therefore not, without more, a common gaming house. The Court further held that the charges the club levied (for cards, sitting and the like) were ordinary service charges, and that on the evidence the club made no profit or gain from the play, so it was not a gaming house. Satyanarayana matters to Section 6 in two ways: it confirms that no presumption can attach where the only "instruments" recovered relate to a game of skill played without profit, and it supplies the profit-or-gain test that the prosecution must satisfy once the club exception in Section 7 disables the presumption.
Section 6 versus Section 11: two different presumptions
A frequent trap is to confuse the Section 6 presumption with the separate presumption in Section 11. Section 6 operates in the setting of an enclosed place suspected of being a common gaming house searched under Section 5. Section 11—headed "Presumptive proof of gaming"—operates in the different setting of gaming or animal-fighting in a public street or place, where things are seized under sub-section (2) of Section 10 by the warrantless arrest power in Section 10. Section 11 provides that, when a thing is seized under Section 10(2) and the magistrate is satisfied that the seizing officer had reasonable grounds to suspect it was an instrument of gaming, it shall be presumed that the thing was an instrument of gaming and that the person on or about whom it was found was gaming. The two presumptions thus run on parallel but separate tracks: Section 6 for the private gaming house, Section 11 for public-place gaming. Keeping the Section 5/Section 6 stream apart from the Section 10/Section 11 stream is a recurring point on which examiners test precision.
How an accused rebuts the Section 6 presumption
An accused has four overlapping lines of defence, each traceable to the case law and the statute. First, attack the foundational fact: that there was no valid Section 5 search, or that the articles recovered are not instruments of gaming within Section 2(4)—if the foundation fails, no presumption arises, as Jagat Singh holds. Second, invoke Section 7: that the premises were a genuine club, so the presumption is barred unless members were actually found gaming, the route argued in Jagarlamudi Krishna Kishore. Third, rely on Satyanarayana: that only a game of skill was being played and the management made no profit or gain, so the place was never a common gaming house. Fourth, positively rebut: lead evidence of innocent recreational play to displace the presumed purpose of gaming. A model answer should also distinguish the standard of review at the two stages. At the quashing stage under Section 482 CrPC the court asks only whether the charge-sheet discloses a triable case—which is why the petition in Jagarlamudi Krishna Kishore failed despite a sound Section 7 argument—while at trial the court must be satisfied beyond reasonable doubt that the place was a common gaming house, the presumption merely shifting the evidential burden once the foundational facts of a valid Section 5 search and seizure are proved.
Exam takeaways and the trial-and-forfeiture sequel
Five points carry most of the marks. (1) Section 6 presumes both that the place is a common gaming house and that the persons present were gaming, on proof of finding instruments of gaming, "although no gaming was actually seen." (2) The presumption is rebuttable, not conclusive (Jagat Singh). (3) It is anchored to a valid search under Section 5; a bad search means no presumption. (4) It is barred for genuine clubs by Section 7 unless members are actually found gaming (Jagarlamudi Krishna Kishore). (5) It cannot attach where only a game of skill is played without profit or gain (Satyanarayana). Procedurally, the seizure that triggers Section 6 feeds straight into the trial and forfeiture machinery: on conviction the magistrate may order instruments of gaming destroyed or forfeited under Section 8, and a portion of any fine or forfeited money may be paid to informants under Section 14. For context on why the legislature built so powerful a presumption into a public-order statute, see the introduction and object of the Act.
Frequently asked questions
What does Section 6 of the AP Gaming Act, 1974 presume?
It presumes two things once instruments of gaming are found in a place entered or searched, or on or about a person found there: that the place is used as a common gaming house, and that the persons present were there for the purpose of gaming. Crucially, the presumption applies "although no gaming was actually seen by the police officer or any of his assistants," so the prosecution need not catch anyone mid-game.
Is the Section 6 presumption conclusive or rebuttable?
It is rebuttable. The place is only presumed to be a common gaming house until the contrary is proved. As the Supreme Court held in Jagat Singh Kishor Singh v. State of Gujarat (AIR 1979 SC 857) on the cognate Bombay statute, seizure of gaming instruments is evidence of a gaming house only until the contrary is proved, and the accused may displace it with evidence of innocent recreational play.
Does the Section 6 presumption apply to clubs?
No, not automatically. Section 7 provides that Section 6 does not apply to persons found in premises belonging to a club, society, company or association unless they are actually found gaming or facilitating gaming. In Jagarlamudi Krishna Kishore v. State of A.P. the High Court accepted that the presumption was barred for the club, but refused to quash because the charge-sheet independently alleged profit from kothamukka and guest fees from outsiders.
Must the search under Section 5 be valid for the Section 6 presumption to arise?
Yes. The presumption rests on instruments of gaming being found in a place "entered or searched," and the only lawful authority to search a suspected gaming house is Section 5. If the entry or seizure is invalid—for example an entry by an officer below Sub-Inspector rank—the foundational fact of a valid search is missing and the presumption never arises, as Jagat Singh confirms for the cognate statute.
How does Satyanarayana limit the Section 6 presumption?
In State of A.P. v. K. Satyanarayana (AIR 1968 SC 825) the Supreme Court held that rummy is mainly and preponderantly a game of skill and that the Crescent Recreation Club, which made no profit or gain from the play, was not a common gaming house. The presumption cannot attach where the only articles recovered relate to a game of skill played without profit, and the case supplies the profit-or-gain test the prosecution must meet.
How is the Section 6 presumption different from the Section 11 presumption?
Section 6 operates for an enclosed place suspected of being a common gaming house and searched under Section 5. Section 11 ("presumptive proof of gaming") operates for gaming in a public street or place, where things are seized under Section 10(2); it presumes the thing seized was an instrument of gaming and that the person was gaming, where the magistrate is satisfied the officer had reasonable grounds for suspicion. The two run on separate tracks—private gaming house versus public-place gaming.